Table of Contents

[Ginger Line] Celtic sword

GM Version

Latest version: 2.2

General information

An historically accurate replica of a Celtic sword.
A fully new version of the [Ginger Line] Celtic Sword. The engine has been modified, using the [GTS] Weapons Makers Melee Scripts, making the sword fully legal in all Sims that use the base and standard meters.

Legal for GM, GLM, ML, HONOR, COLLISION, DCS2 and more….

Features

1. Lifetime updates - Every time you draw the sword, a check for updates will be done. If a new version of the scripts has been released, you will automatically receive the new version
2. Legal - The scripts are legal for all the major meters
3. AWSD mode
4. Autofire on/off function
5. Different stance (mode)
6. Trigger on/off
7. Fast draw, when you draw a new weapon the other in your hand will sheath automatically (i.e. if you have a bow drawn, when you draw a sword will make sheath bow automatically).
8. Anti Hud System
9. Anti double weapon system
10. Auto Sheath other melee weapons (also of other maker)

Sword technical info

/1 draw sword /1 sheath sword /1 drawsheath sword

/1 type - change from click command to ASWD command (for DCS2 use) /1 autofire - enables and disables auto/manual fire (will add a 0.05 second of penalty) /1 hit - disable/enable hit report /1 trigger - disable/enable trigger engine /1 meleemenu - open weapon menu

All the swords can strike at 3 different speeds and distances. Button mode/melee 1/2/3: change distance and speed of the swords for give you more usability but always legal settings.

Settings Value: mode 1: 0.55 sec 2.55 m selected (standard) /1 default mode mode 2: 0.58 sec 2.60 m selected (offensive) or with chat command /1 mode2 mode 3: 0.62 sec 2.70 m selected (defensive) or with chat command /1 mode3

/1 mode switch between mode 1 (offensive) and mode 3 (defensive)

Angle: 180 degree

Resize system

How best to arrange an object using the Resize System:

1. Make a copy of your object (just in case);
2. Wear the item;
3. Touch any part of the item and a cyan menu appears.

To increase the size of ALL prim
+ 0.02 = 2% + 0.05 = 5% + 0.10 = 10%

To decrease the size of ALL prim
- 0.02 = 2% - 0.05 = 5% - 0.10 = 10%

RESTORE: returns the object to its original size
DELETE: delete the script into the object (use only after have if you have done a copy of the original), if you click this command you can't modify object anymore.

Version history

v. 2.2 (15/03/2015) Initial release

v. 2.1 (08/08/2014) Changed the engine Modified the sheath Added the updater

v. 1.0 Initial release

SpellFire 3 version

Latest version: 2.0

General information

An historically accurate replica of a XVI century sword, belt included.
The engine is the official SF3, making the sword fully legal in all Sims that use the base and standard SF3 meter.

Legal for in all sims that use the SF3 meter

Sword technical info

From your inventory, select the Sword and Sheath and select “Wear”.
Using “Attach” is not recommended as this will alter the position of the item.

Click on the sheath, or use the Right hand Icon on the SF3 Status HUD to draw the sword.
To sheath the sword, do the same.

To swing the sword, hold the Left Mouse Button, and press any directional key.
Forward, Left, and Right are attacks. Back/Down is Block.

At any time you may load information into the sword by pressing the Star icon
that is located under the Right Hand, on the Status HUD.

Swords can only be held in the Right Hand.

Sword Specifications

Blade Melee Damage
One Handed
Right Hand Only

Damage: 12 Blade
DOT: 12 Bleed
5 Swings = 1 Stamina Loss
Block = 50% Damage Reduction
Speed: 0.30 second interval
Range: 2.5m
Hit angle: 72°

Resize system

How best to arrange an object using the Resize System:

1. Make a copy of your object (just in case);
2. Wear the item;
3. Touch any part of the item and a cyan menu appears.

To increase the size of ALL prim
+ 0.02 = 2%
+ 0.05 = 5%
+ 0.10 = 10%

To decrease the size of ALL prim
- 0.02 = 2%
- 0.05 = 5%
- 0.10 = 10%

RESTORE: returns the object to its original size
DELETE: delete the script into the object (use only after have if you have done a copy of the original), if you click this command you can't modify object anymore.

Version history

v. 2.0 (15/08/2014) Initial release for SF3

Support

secondlife:/app/group/8428a7f9-faae-2ebe-32ad-abacad735745/about
https://discord.gg/jTZAVej