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virtualty:be_quick_vending_system_-_user_manual

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Be Quick! vendor system

Script version: 1.0
Last update: 05/04/2023

“Be Quick!” is a vending system studied to offer different offers to your customers, allowing you to decide a range of prices for every object and the frequency it will be shown in the vendor.
Once the object has been bought, the system will swap to another object, with potentially a different price.

Basic elements

The tool is made of one element:

  • [V] Be Quick! - The Original Vending Terminal included in the product

Inside you will have a script and a notecard.
You can of course use another vendor, if you prefer. Just remember that the sript is made to show the AD of the item on sale on the face 2.
your vendor will have to be made so to show the AD on that specific face.

Let's start

The concept of this tool is very simple. Just rez the vendor, and you will see inside the actual script and the configuration notecars:
Initially the Vendor will of course be disabled, since there are some missing things, in particular the object you want to sell.
The first thing to do is of course to open the notecard, and to fill it in with the information related to the objects you want to offer:

The configuration

The configuration of the object is done via a notecard, that is divided into 2 parts:

  • The timer, where you will be able to decide for how long an item will be offered to the customers
  • The Objects section, where you will put the information of the objects you want to put on sale

The Objects section

The core of the notecard is of course the objects section, in here you will have

  • Name of the object (it HAS to be EXACTLY the name of the item you will then put inside the vendor)
  • uuid of the item advert the script will show the AD in the face 2, so that your customers will know what they are buying
  • weight this number indicates how often the object will be shown to the customers. The higher the number, the more often this item will be shown to the customers
  • min price and max price the script is built so that to choose a random price between the two that you will indicate here every time this product is randomly selected by the script.

You can put as many objects you want in this vendor, but for each and everyone of them you will have to create a section in the notecard.
In the provided example, there are two objects, but there can be as many as you want, and nothing prevents you to use the same object twice, if, for instance, you want to offer a very interesting discount on an item, but you want this discount to be possible only very rarely.
IMPORTANT
This product is NOT a Gatcha system. Your customers will always know perfectly what they are buying.

Let's roll!

Once you have finished the notecard, and put the items inside the vendor
you just need to click on the vendor to activate it,
allow the script to manage your lindens (actually, send you the lindens when somebody will buy your items)
and done, finished!
Now according to the number you defined in the timer section, every tot seconds the script will offer a new item whose price will be in between the min e max limit you have inserted in the notecard:
Your customers will always be informed of what is for sale, at what price and for how long:
The items with a lower weight will be shown less frequently than the others:

Errors

There are of course a series of possible errors. Every time there will be an IM sent to you, and the Vendor will be disabled to avoid problems.
Once you checked the error, and solved it, it will be enough to click on the vendor to activate it.

No objects

If there are no objects in the Vendor, of course it will disable. Just insert into the Vendor the correct objects (yes, it will check the names) and click on it, it will start working again.

No notecard

If the notecard has the wrong name, or it is not there, of course you will get an error and the Vendor will disable.
Just put inside the correct notecard and click on the Vendor itself.

virtualty/be_quick_vending_system_-_user_manual.1680685203.txt.gz · Last modified: 2023/06/10 00:19 (external edit)

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