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virtualty:box_up_user_manual

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Box Up! User manual

Script version: 1.0
Last update: 19/12/2021

Box Me! is a tool to simplify your management of vendors and boxes buy using a set of scripts to fill in your Box item with the objects that you have put in a vendor or in an hud

Basic concept

Box Me! is made of 3 different scripts:

  • boxed - The script to be put in the object (mesh or not) that you want to use as a Box
  • holding - The script that you will use to move the objects from the vendor to the Box
  • container - The script is used in the element containing your Box mesh, that will rez it when needed

Container Set up

To start using the tool, you need to prepare the Box, first and foremost.
This is simple enough, you just need to rez it on the ground, and place the boxed script inside the object
Then take it back in your inventory and place it inside the object that will be your Container, and eventually you place the container script there too
Your Container Element is now ready to work.

Vendor Set up

You can now prepare your Vendor item.
This can be of course whatever you want, a mesh, a prim… it is totally up to you.
You insert your items into the vendor, and give it a name, as shown in the images below:

Boxing up

The last step is to box up the lot.
This operation is very simple, you just need to drag the holding script in the Vendor you just created: Your Boxed item will be rezzed above the Container, and filled with the items that you placed into the Vendor, and of course it will be renamed to fit the name of the vendor your created
The last step is to delete the scripts from both the Box and the Vendor, so that you can use them for the scopes you prefer.
Please note that all the items will be deleted from the vendor, while only the boxed script will be deleted from the Box element (this way you can have scripts inside it, for instance if this will be used as an unpacker for your creations)

virtualty/box_up_user_manual.1639911186.txt.gz · Last modified: 2023/06/10 00:20 (external edit)

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