This is an old revision of the document!
Table of Contents
Box Up! User manual
Script version: 1.0
Last update: 19/12/2021
“Box Up!” is a tool to simplify your management of vendors and boxes by using a set of scripts to fill in your Box item with the objects that you have put in a vendor or in an hud
Quick Instructions
Scripts
boxed→ in the Box Objectholding→ in the Vendor Objectcontainer→ in the Container Object
Preparation
- Create the Container (it can be just a prim with inside the
containerscript) - Rez the Box object
- Place the
boxedscript inside it - Take it back in the inventory
- Place the Box in the Container
Operations
- Insert into a Vendor the items to be boxed
- Give the Vendor a name
- Drag the
hodlingScript in the Vendor - The Container will rez the Box
- The files in the Vendor will be copied to the Box
- The Box will be renamed as for the name given to the Vendor
- The files in the Vendor will be deleted
- The script in the Vendor will be deleted
- The
boxedscript in the Box will be deleted
If you do not need to change the Box, just create a new Vendor and repeat the Operations steps
Basic concept
“Box Up!” is made of 3 different scripts:
boxed- The script to be put in the object (mesh or not) that you want to use as a Boxholding- The script that you will use to move the objects from the vendor to the Boxcontainer- The script is used in the element containing your Box mesh, that will rez it when needed
Container Set up
To start using the tool, you need to prepare the Box, first and foremost.
This is simple enough, you just need to rez it on the ground, and place the boxed script inside the object
Then take it back in your inventory and place it inside the object that will be your Container, and eventually you place the container script there too


Your Container Element is now ready to work.
Vendor Set up
You can now prepare your Vendor item.
This can be of course whatever you want, a mesh, a prim… it is totally up to you.
You insert your items into the vendor, and give it a name, as shown in the images below:


You can insert whatever type of element inside the Vendor, objects, notecards, scripts and landmarks.
They will all be moved to the Box.
Boxing up
The last step is to box up the lot.
This operation is very simple, you just need to drag the holding script in the Vendor you just created:

Your Boxed item will be rezzed above the Container, and filled with the items that you placed into the Vendor, and of course it will be renamed to fit the name of the vendor your created
The last step is to delete the scripts from both the Box and the Vendor, so that you can use them for the scopes you prefer.
Please note that all the items will be deleted from the vendor, while only the boxed script will be deleted from the Box element (this way you can have scripts inside it, for instance if this will be used as an unpacker for your creations)

\\
\\
Q&A
I made the Container but I have a overtext that said that the tool is disabled! What happens?Most probably you have only the script inside the Container, hence the error. There must always be a Boxer inside the container. That is why in the instruction we say to first create the Boxer, then the container.
I rezzed the Tablet with inside the script twice, and now one is empty, the other has some duplicate files… what is going on?The scripts are made to communicate between each other with minimum interaction from the customer. This means that the moment you rez the holding script, this will start searching for the others. And if it finds them, it will interact. Just rez a single Tablet, take the scripts from inside, and use them directly from your inventory