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virtualty:unpack_me_unpacker_system_-_user_manual

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virtualty:unpack_me_unpacker_system_-_user_manual [2022/09/16 21:40] wikimastervirtualty:unpack_me_unpacker_system_-_user_manual [2023/06/10 00:36] (current) – external edit 127.0.0.1
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 ====== Unpack Me! Unpacking system ======  ====== Unpack Me! Unpacking system ====== 
  
-Script version: 1.0\\ +Script version: 1.1\\ 
-Last update: 16/09/2022\\+Last update: 11/10/2022\\
  
 “Unpack Me!” is a complete flexible unpacking system that can be used in an hud or in a standalone package to deliver to your customer only part of the items present in your product.\\ “Unpack Me!” is a complete flexible unpacking system that can be used in an hud or in a standalone package to deliver to your customer only part of the items present in your product.\\
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 {{ :virtualty:unpackme:screenshot_10.png?400 |}} {{ :virtualty:unpackme:screenshot_10.png?400 |}}
 ==== Quick instructions ==== ==== Quick instructions ====
-It is very easy to use this product.\\+Using this unpacker is very easy.\\
 Once you have placed both scripts in your hud, just insert in the description of the container object the two chars you will use to define what is the common element to search: Once you have placed both scripts in your hud, just insert in the description of the container object the two chars you will use to define what is the common element to search:
 {{ :virtualty:unpackme:screenshot_3.png?400 |}} {{ :virtualty:unpackme:screenshot_3.png?400 |}}
 In my case, I am using **{}** as the characters used to delimitate the text that will be used to generate the menu buttons.\\ In my case, I am using **{}** as the characters used to delimitate the text that will be used to generate the menu buttons.\\
 +But remember, you can use **whatever set of two chars** to delimitate the text used to generate the menu buttons!\\
 +\\
 +**IMPORTANT**\\
 +If there are landmarks, notecard and textures, these will be automatically sent in **EACH** package.\\
 +If there is a object that you want to be sent with **EVERY** package, you just need to put it without the set of chars that define a package.\\
 +So if you have a hud that is valid for every dress, just give it the name you want e be sure that there are not the 2 chars used to define the single package, the script will take care of adding it to every single package sent to the customers.\\
 +{{ :virtualty:unpackme:screenshot_12_a.png?400 |}}
 +\\
 If you will forget it, when you will try to finalize the Unpacker, you will receive the following error: If you will forget it, when you will try to finalize the Unpacker, you will receive the following error:
 {{ :virtualty:unpackme:screenshot_2.png?400 |}} {{ :virtualty:unpackme:screenshot_2.png?400 |}}
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 ==== Customer interface ==== ==== Customer interface ====
 Once your customer will receive the Unpacker, and they will click on it, this is what they will see: Once your customer will receive the Unpacker, and they will click on it, this is what they will see:
-{{ :virtualty:unpackme:screenshot_7.png?400 |}}+{{ :virtualty:unpackme:screenshot_11_a.png?400 |}} 
 +**NOTE**\\ There is also the button **ALL** to send all the items inside the hud/box.\\  
 +{{ :virtualty:unpackme:screenshot_10_a.png?400 |}}
 Once the customer selects one of the button, they will receive a folder with the requested items: Once the customer selects one of the button, they will receive a folder with the requested items:
 {{ :virtualty:unpackme:screenshot_8.png?400 |}} {{ :virtualty:unpackme:screenshot_8.png?400 |}}
virtualty/unpack_me_unpacker_system_-_user_manual.1663364418.txt.gz · Last modified: 2023/06/10 00:20 (external edit)

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